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Update 2.2 | Patch Notes

Arena Royale brings the speed and energy of the arena shooter to the high-stakes intensity of a battle royale. Update 2.2 also delivers new Arena content, with two new arena maps, a new endgame mastery camo, the Teabag Takeover Event & more.

01 / 22 / 26

Weapon Balance

Buffs

  • Burst Pistols
    • Snare: Time between bursts decreased from 0.31 to 0.30
  • Burst Rifles
    • Jackhammer: Time between bursts decreased from 0.31 to 0.30
  • Carbines
    • Cadence: Time between shots decreased from 0.35 to 0.33
  • LMGs
    • Velocity: Time between shots decreased from 0.086 to 0.083
    • Strata: Time between bursts decreased from 0.15 to 0.14
    • Barrage: Time between shots decreased from 0.183 to 0.180

Nerfs

  • Burst Pistols
    • Juke: Time between bursts increased from 0.36 to 0.39
    • Tetra: Time between bursts increased from 0.38 to 0.39
  • Burst Rifles
    • Pulse: Time between bursts increased from 0.36 to 0.39
    • Quantum: Time between bursts increased from 0.38 to 0.39
  • Carbines
    • Hyperline: Time between shots increased from 0.235 to 0.24
  • SMGs
    • Sprinter: Base Damage decreased from 8.8 to 8.6
    • Sprinter: Headshot Damage decreased from 10.4 to 10.0
    • Phasma: Time between shots increased from 0.080 to 0.083

Game Modes

  • Bot Arena playlists no longer counts towards weapon mastery progression
  • Added “Arena Royale” - a new 24-player gamemode that is a hybrid between an arena mode and a battle royale
    • Be the last team standing - respawns are enabled, but your team is knocked out if everyone is killed at once
      • Kills reduce respawn timers, deaths increase them
      • Timers also increase the longer the match lasts
    • Vote for one of 4 biomes to play in each match: Outskirts, Glacier, Drought, Fracture
    • Proximity chat
      • Teammates can hear you from any distance, enemies can hear you (without any directionality or distance indication) when nearby
    • Upgrades
      • Weapons, equipment, armor, and the portal gun can now be upgraded on the fly from your inventory when you have enough credits
    • Arena events
      • Every round, one of three possible arena events spawn (Firecracker, Hotzone, Splitball)
      • Win the event to earn a large amount of credits for your entire team
    • Updates from our original battle royale
      • Being revived after your death box has been looted now spawns you with your selected loadout instead of just your fists.
      • All players on your team now earn credits when you kill someone, meaning every kill helps your whole team progress rather than just you.
      • Chests, airdrops, and enemy death boxes now open automatically, and most items (aside from weapons and equipment) will now be picked up automatically.
      • Armor and portal gun upgrades no longer drop when you die - once you upgrade, there’s no fear you’ll go back down a level.
      • The circle now closes in stages and can even “move” in the last round before closing entirely.
      • New respawn timers become disabled in the final moments of a match
        • Teammates can still be revived if you find an opportunity.
  • Added “Teabag Confirmed”
    • Teabag enemies to score points, teabag allies to deny the enemy team points.
    • Teabag Takeover Event will be launching on January 23rd.
  • One in the Chamber
    • Added non-event variants that use the Goliath Heavy Pistol
    • Changed from 4v4 to FFA

Maps

  • Added “Trihard” Arena map
  • Added “Runway” Arena map
    • Will come to playlists starting on January 29th
  • Added “Outskirts” Arena Royale biome
  • Inferno, Sanctum, Glacier, Outskirts, Drought, and Fracture have been made available for play in onslaught custom games

Map Creator

  • Fixed texture corruption/z-fighting issue on Xbox
  • Fixed issue where sun position wasn’t getting saved between sessions
  • Item pads now offer more customization options

Performance

  • General performance improvements across the board
  • Indirect shadows no longer render when objects are too small on the screen, boosting performance without sacrificing quality
  • Virtual textures (largely comprising landscapes and lightmaps) now have more room to stream on low/medium settings
  • Numerous bug fixes to character and weapon skins that were hurting performance when you couldn’t even see them
  • Arena Royale
    • Massive performance improvements over the original Battle Royale
    • Biomes are now loaded in their entirety as only one is needed per match, reducing hitches caused by having to stream the world as you move through it.
    • Biomes now use a much more optimized representation for geometry which improves loading time, memory usage, and overall framerate.
  • Biome art has been given a once-over across all biomes to improve framerates and memory usage

General

  • Fixed issue where players would sometimes not be visible in voice chat despite hearing their audio
  • Fixed issue where players sometimes couldn’t be heard in voice chat or seen in text chat
  • Fixed issue where some frontend progression tracks would have unlocked items shown as locked
  • Fixed some cases where first-person visuals for some cosmetics would appear in third-person
  • Fixed Banana Split (portal kill) medal not being awarded if you died

And in case you missed it here's our Update 2.2. preview video:

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