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Portals With a Purpose

Portals are the heart of Splitgate, & fighting against them should feel understandable & fair. Our solutions: Portal Overloading, EMP Grenades, Portal Trails, & more.

12 / 13 / 25

Portals are the heart of Splitgate. They make our game play like nothing else, and when they shine, they create the kind of moments only Splitgate can deliver. As we rebuilt the game for SPLITGATE: Arena Reloaded, we took a hard look at how portals actually feel in real matches. We wanted to keep the skill and creativity that make Splitgate special while cutting down on the parts that felt confusing or impossible to counter. That work led us to a clear pillar for Arena Reloaded: portals with a purpose.

Portals should feel valuable, rewarding to use, and challenging in a way that encourages players to use them with intention. At the same time, fighting against portals should feel understandable and fair. With your help during the playtests, we tried a lot of different ideas to find the right balance between the fantasy of portal play and the reality of playing against it. Not every iteration landed. Portal cooldowns, for example, were nixed after playtest feedback. But those experiments helped us zero in on what mattered most: clarity and counterplay, instead of directly nerfing portal usage.

That work led us here and we are excited for you to experience the systems that came out of those playtests, so let’s jump in.

Portal Overloading

Portal Overloading is a brand new way to shut down portal pressure using tools you always have available. When you commit both of your portals to the same portal wall, that surface becomes overloaded. The wall locks down and no one can use it to spawn new portals. This gives you a way to cut off a threat vector on any wall that supports two portals. If a team keeps abusing a specific flank or sightline, you can overload that surface and remove it entirely. The tradeoff to this powerful new mechanic is that your portals must remain on that wall to keep it overloaded, which means giving up your mobility and portal setups elsewhere on the map. Overloaded walls feature a distinct red effect that clearly signals to all players that the surface is blocked and off-limits.

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EMP Grenades

EMP Grenades return from the original game, but their functionality has been rebuilt for SPLITGATE: Arena Reloaded. They remain an effective tool to clear portals from a surface. Any portal caught in the EMP’s blast radius collapses instantly, making EMPs the only way to break an overloaded wall without eliminating the player who created it.

EMPs also now claim the affected wall for your team for a short window. During that time, only your team can place portals on that surface. This creates powerful openings for aggressive portal players while giving defenders a dependable way to interrupt portal control when things get hectic.

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Portal Trails

Portal Trails are a new visual effect that reveals portal movement in real time. When a player portals nearby, a subtle tracer shows the direction they traveled. This gives you an early hint when a flank is developing or when someone is repositioning through portals just outside your view. It functions like a weapon tracer, but for portal movement. Clear, subtle, and informative without giving away more than it should.

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Portal Audio

We also made several updates to portal audio to improve clarity and help players track danger without getting overwhelmed.

  • Shot direction through portals is easier to identify. You should have a much better sense of where incoming fire is coming from, even when it originates through a portal behind you.
  • Enemies exiting portals now have a distinct audio cue. When someone pops out of a portal near you, you will hear it immediately, even if they arrive behind you.
  • High speed airborne threats now have their own warning. If an enemy launches through the air in your direction from a launch or momentum portal, you’ll hear a tailored audio cue that sounds like something hurling through the air to give you a brief moment to react.

Additional Portal Walls

Alongside these system changes, we revisited the Arena map pool to give portals more room to shine. Many maps now feature expanded or entirely new portal walls that create fresh angles, new rotations, and more opportunities for creative portal setups. You will see additional surfaces on floors, ceilings, as well as elevator and launch portals for additional movement opportunities. Movement feels smoother, rotations feel more varied, and portal players have more ways to make meaningful plays across the map.

Thanks again for all the feedback and testing that helped shape these systems. We are incredibly excited for you to get your hands on them. See you in the arena this Wednesday, December 17. And if you have not checked out our latest deep-dive into what's changed, what’s improved, and how we’re blending the best of Splitgate 1 & 2 to bring back the magic of arena shooters, watch our latest video on YouTube:

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