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Our Final Beta Playtest

This is it. Our last playtest of the Splitgate 2 Beta arrives November 22-23, 10am-4pm PT, and it's packed with fan favorite Karman Station, a new power weapon, and party modes. This is your final chance to shape what Splitgate becomes on relaunch day.

11 / 19 / 25

This is it. Our last playtest of the Splitgate 2 Beta arrives November 22-23, 10am-4pm PT, and it's packed with fan favorite Karman Station, a new power weapon, and party modes. This is your final chance to shape what Splitgate becomes on relaunch day.

Playtest Details

Platforms: Steam
Application: Splitgate 2 Beta
Branch: nov-playtest

We are again hosting a Saturday-Sunday playtest, making it easier for players who couldn't join previous Friday sessions to participate and provide feedback.

To access the branch on Steam, please follow these instructions:

  1. Open Steam and go to your Library.
  2. Find Splitgate 2 Beta in your game list.
  3. Right-click the game → select Properties.
  4. In the left menu, click Betas.
  5. In the dropdown “Select the beta you would like to opt into”, choose nov-playtest.
  6. Close the window. Steam will automatically download/update the game.
  7. Once finished, click Play to launch the beta branch.

_Reminder: The build won't be available until later this week.

What We Learned From Last Playtest

Two weeks ago, we tested portal overloading and EMPs for the first time. The response was overwhelmingly positive! 90% of players enjoyed these mechanics, and that is the kind of validation that tells us we're on the right track.

But we also heard where we could do better. The biggest takeaway was that having different portal states, overloaded versus EMPed, created some confusion. Players weren't always sure which portal state they were looking at or what it meant for their gameplay. So we've spent the last two weeks refining the visual feedback and polish around these systems. You'll notice the distinction is much clearer now. We want you to instantly understand what's happening on screen, especially in the heat of combat.

We also introduced three new LMGs, and the community loved them. What we heard, though, was that they felt slightly underpowered. The data backed up the feedback so we've cranked up their damage just a tad. On equipment, we tested removing five items: Proximity Mine, Recon Radar, Regen Cloud, Sand Grenade, and Time Dome. The feedback showed that most players appreciated these removals and they took away from the core arena gameplay. So these removals are staying, and these equipments won't be in the relaunch.

Finally, we tested enhanced portal trails. These portal trails are subtle visual effects showing you where portals lead. Most people who noticed them liked them. Though some players didn't notice them at all. We've amplified them a bit for this playtest and we're aiming for that sweet spot where they're helpful but not taking away from combat clarity.

What's New This Playtest

Karman Station Is Back

A legend returns. Karman Station is the first map we ever made at 1047 Games. For anyone who played the original game, this one hits different. We've brought it back with thoughtful adjustments to fit the modern sandbox. There have been a handful of subtle portal wall adjustments to account for portal overloading and EMPs. The map flows differently with sliding and our new movement mechanics. But the soul is the same. Jump in and experience what made this map iconic, reimagined for where Splitgate is today.

We're also testing Ozone Night, a new night variant of Ozone. Same space you know, new atmosphere and lighting. It's a small thing, but we're always thinking about variety in our map rotation.

The Iconic Rail Gun

We've been working on this one for a while, and it's finally time. The Rail Gun is back, and it's everything you remember. That satisfying feel of locking onto a target and hitting collaterals, that never gets old. Get your hands on it this weekend and remind yourself why this weapon is legendary.

Party Mix Playlist

We've been focused on validating our core modes: King of the Hill, Domination, Team Deathmatch, to make sure they work with all our new systems. That work is paying off. Now we're ready to add something else you've missed, party modes. This playtest introduces a Party Mix playlist featuring updated versions of Team SWAT, Team Fiesta & Shotty Snipers with more to come. You'll queue for two of three available playlists: Arena (with loadouts), Classic Arena (even starts), or Party Mix. This restriction is just for testing; at launch, you'll have more flexibility. We're doing this to make sure everyone gets a chance to try everything and give us honest feedback about what should be in the launch rotation.

Enhanced Portal Trails

We heard your feedback about portal trails being too subtle. We've turned them up a bit. The question now is whether we've found the right balance. Are they noticeable enough to help with disorientation, or are we overdoing it? Let us know.

Six Months of Evolution

Since launching the beta in May, this game has majorly transformed. We started with factions and abilities, and we've rebuilt the entire foundation around what makes Splitgate special: portals, movement, and pure gunplay.

Here's what's changed. We removed factions entirely and reimagined abilities as power-ups. We brought back classic roundless modes like King of the Hill, Domination, and Team Deathmatch. We added Classic Arena, an even-starts mode that captures the spirit of original Splitgate. We've introduced new maps, new weapons, reworked the menus, and refined systems constantly based on your feedback.

We've also added portal overloading and EMPs, fundamentally changing how map control works. We've streamlined equipment to improve combat clarity. We've tuned our controller feel. We've fixed critical bugs and made countless optimizations.

None of this happens without you. The past six months have been a journey, and every piece of feedback, every playtest participation, every community discussion has shaped where we are now. Splitgate is in the best place it's ever been, and that's because you've been here with us.

This Is Your Last Chance

This is the final playtest of the beta. After this weekend, we're done testing and are full steam ahead. What you tell us this weekend directly impacts what players experience on day one of relaunch.

Come prepared to explore Karman Station, test the Rail Gun, try party modes. Jump into Classic Arena or loadout Arena. Give us honest feedback about what feels right and what doesn't. Participate in the post-playtest surveys. Join our Discord. The details matter. Your voice matters.

The relaunch is sooner than you think with tons more to share in the coming weeks. So let’s make this weekend count.

See you in the arena.

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