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NEWS

1.2 Patch Notes - Ranked & Weapon Mastery Skins Have Arrived

New Ranked Mode, New Unlocks, New Map, and More

07 / 03 / 25

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New Playlist: Ranked Arena

  • Unlocked by earning 100,00 XP in any other playlists
  • Rise up through the ranks, from Bronze up to Champion
  • Compete across 3 modes: Splitball, Hotzone, and Firecracker
  • Earn exclusive weapon Charms and badges based on the highest rank you achieve each season
  • Stay tuned for more info on additional Ranked modes and adjustments in future seasons

New Unlocks: Weapon Mastery Skins

  • Prove your dedication by unlocking new, exclusive skins for every weapon
  • Fully level a weapon to unlock its Mastery Challenges
  • Complete a weapon’s first Mastery Challenge to unlock its Carbon skin
  • Complete a weapon’s second Mastery Challenge to unlock its Gold skin
  • Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins
  • Even more Mastery Challenges and exclusive skins are in the works for future seasons

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New Battle Pass: Season 1 Chapter 2

  • Unlock new rewards in the second Season 1 mini Battle Pass, including: -- 3 exclusive character skins -- 11 exclusive weapon skins -- An exclusive portal skin -- Multiple emotes, sprays, charms, player card banners, and player card titles -- 500 Splitcoin + 60 Proelium
  • The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).
  • As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.
  • Read more about our Battle Pass system here.

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New Takedown Map: Simulation Anomaly


Battle Royale

  • Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team
  • Added a new Point of Interest to Glacier
  • Added invisible walls around the outer bounds of each biome to prevent flying out of bounds

Arena

  • Added the ability to rejoin a match in progress after leaving or being disconnected
  • Reduced the number of rounds in Arena Quickplay matches from 5 to 3
  • Ranked Arena will remain 5 rounds with Sudden Death
  • Added and adjusted a number of portal walls on Bypass

Balance Changes

  • (Aeros) Rush Ability -- Now also grants immunity from debuffs, such as stuns or slows, while the ability is active
  • (Meridian) Phasma SMG -- Reduced the speed at which shots grow by 50% -- Reduced the maximum size of shots by 20% -- Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage

The Lab

  • Added Mirroring options in the Context Menu
  • Added new Sandbox building set to the Catalog
  • Added new Glacier biome set to the Catalog
  • Added Circular Portal Walls to the Catalog
  • Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000
  • Added preview popup windows for Prefabs
  • Adjusted all Lightshaft type content cost to 10 budget
  • Updated some icons used for the Gameplay Volumes
  • Improved Portal Wall Validation to prevent more false positives
  • Fixed missing collision on Simulation Portal Cube 8x8
  • Added King of the Hill zones to all base canvases
  • Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground
  • Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water
  • Added simple underwater post processing and audio effect
  • Fixed grouped/prefabbed objects from breaking when transforming
  • Fixed search functionality in the Prefabs tab
  • Improved controller navigation in several areas of the UI
  • Fixed various bugs with the UI, thumbnails, and displayed text

Bug Fixes & Improvements

  • Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won
  • Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates
  • Improved performance and reduced reduced hitching in Battle Royale
  • Improved the quality of Global Illumination in Battle Royale
  • Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught
  • Fixed an issue where graphical artifacts could appear when swapping weapons
  • Improved the visual quality and rendering performance of items in the Store
  • Ice on Custom Maps is now slippery
  • Fixed a variety of graphics crashes

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