//

news

NEWS

No Heroes. No Abilities. No Limits.

For Arena Reloaded, that is not just a tagline. It is a simple promise about what Splitgate is and what it is not. No hero classes getting between you and the fight. No loadout abilities deciding a duel before it starts. No limits to the way you pick the modes, loadouts, and looks that fit how you want to play.

12 / 09 / 25

Last week, we announced the launch of SPLITGATE: Arena Reloaded on December 17 with a brand new trailer, and you may have seen this line:

No Heroes. No Abilities. No Limits.

For Arena Reloaded, that is not just a tagline. It is a simple promise about what Splitgate is and what it is not. No hero classes getting between you and the fight. No loadout abilities deciding a duel before it starts. No limits to the way you pick the modes, loadouts, and looks that fit how you want to play.

We made several updates that bring the game closer to the arena experience players expect. These changes simplify the sandbox, reduce noise, and open up more ways to play.

Here is a look at a few of the changes and how they reflect our new direction.

Factions Removed

Factions were originally built to add variety in playstyle and extra flavor to enemy encounters. Over time, they ended up doing the opposite. They made it harder for players to play the way they wanted and did not support our arena-focused gameplay.

In Arena Reloaded, Factions have been removed from the experience.

Players can now mix and match weapons and equipment to fit their preferred playstyle or the needs of a specific match. This freedom extends to character cosmetics as well. You are no longer locked to a faction theme and can use the look that best matches your style instead of worrying about which side you are playing for.

Your progression and customization now focus on you as a player. Matches are cleaner, menus are simpler, and the game stays centered on the arena. And don’t worry, you will still have all skins that you purchased or unlocked in Splitgate 2.

Locker_00000.jpg

Abilities Reworked as Power-ups

Abilities were one of the most divisive additions to the game. They could create big moments, but they were often frustrating to play against and sometimes felt like a get out of jail free card when someone made a mistake. You told us they did not fit the foundation Splitgate was built on, and we agree.

In Arena Reloaded, abilities have been removed in favor of power-ups that spawn directly on the map. They are visible, timed, and aligned with one of the core tenets of arena shooters: any spike in power should come from map knowledge and positioning, not from a hidden loadout choice.

Here are the power-ups you can expect on December 17:

Rush

Inspired by the Aeros ability, the Rush power-up gives you a burst of speed, faster reloads, and accelerated health regeneration. It is a strong tempo tool that rewards players who can chain movement, portals, and gunfights together.

Hypersight

Based on the Meridian ability of the same name, Hypersight grants temporary enemy tracking through surfaces. Unlike its inspiration, it only affects the player who claims the power-up, and not their whole team. It gives you more information and lets you line up smarter pushes, but its limited duration means you still need to act quickly and commit to your plays.

Overshield

Replacing Sabrask’s Smart Wall, Overshield is a classic arena power-up. It adds a large pool of bonus shielding on top of your health, soaking damage first and giving you more room to take risks, hold positions, or anchor a push for your team.

With abilities now living on the map as contestable power-ups, we also wanted a home for players who prefer the purest version of that arena loop. That is where Classic Arena Mode comes in.

Power-ups.jpg

Introducing Classic Arena Mode

Classic Arena is a new option for players who prefer the traditional arena shooter experience.

Every player starts on equal footing. You spawn with a Tempo Assault Rifle and a Cadence Carbine. From there, the match is all about controlling the map and dominating the enemy. New weapons, power-ups and Power Weapons are all picked up in the arena and require you to fight for the advantage. Power is decided by positioning, timing, and how well you can use portals to outplay the other team.

Classic Arena plays across core modes like King of the Hill, Domination, and Team Deathmatch. If you want pure Splitgate with even starts and clear rules, this is where to go.

Speaking of modes, we also rebuilt how you choose what to play next.

Mode Select

Mode Select has been added to make it easier to find the type of match you want.

Core modes have been updated from Firecracker, Splitball, and Hotzone to the classics: Team Deathmatch, King of the Hill, and Domination. With Mode Select, you also have finer control over the modes you want to see.

We have expanded the modes available for players to choose from. The goal is simple. Play what you want instead of hoping you get your preferred mode in a random rotation.

On December 17, here are the modes you can expect on day one in quickplay:

  • Team Deathmatch
  • King of the Hill
  • Domination
  • Classic Arena
  • Classic Takedown
  • FFA Deathmatch
  • Splitball
  • Arena (No Portals)
  • Team Fiesta
  • Team Swat
  • Shotty Snipers
  • FFA Gun Game
  • Ranked Arena
  • Custom Games

We will also rotate in new modes, community map playlists and limited time events periodically to keep the offerings fresh. There will be a lot of variety for players to pick and choose the types of game modes they want to play with their friends. And for those wondering, Onslaught and our Battle Royale experience will be returning in the future with some cool new changes and optimizations. More on that to come.

Playlist Selector.jpg

Looking Ahead

The new structure of SPLITGATE: Arena Reloaded is designed to let players settle into the experiences they enjoy most. Whether you want competitive matches, casual playlists, customs with friends, or a full season grind, the systems support multiple playstyles without forcing you into any specific path. You are free to play the game that feels right to you.

All of these changes point toward a cleaner, clearer, and more flexible Splitgate. The arena is the focus. Power comes from what you earn inside the match. The game gives you room to explore the modes you care about.

No Heroes. No Abilities. No Limits.

We’re looking forward to seeing you in the arena December 17th.

SGAR_DEVDIARY_LOOKINGAHEAD_THUMBNAIL_251209.png

SHARE

CONNECT WITH US

© 2024 1047 Games, Inc . Tutti i diritti riservati. Splitgate è un marchio registrato di 1047 Games, Inc. negli Stati Uniti e altrove. È necessaria una connessione Internet stabile. Si applicano limiti di età. Include acquisti in-game.