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NEWS
1.2 Patch Notes - Ranked & Weapon Mastery Skins Have Arrived
New Ranked Mode, New Unlocks, New Map, and More
07 / 03 / 25
New Playlist: Ranked Arena
- Unlocked by earning 100,00 XP in any other playlists
- Rise up through the ranks, from Bronze up to Champion
- Compete across 3 modes: Splitball, Hotzone, and Firecracker
- Earn exclusive weapon Charms and badges based on the highest rank you achieve each season
- Stay tuned for more info on additional Ranked modes and adjustments in future seasons
New Unlocks: Weapon Mastery Skins
- Prove your dedication by unlocking new, exclusive skins for every weapon
- Fully level a weapon to unlock its Mastery Challenges
- Complete a weapon’s first Mastery Challenge to unlock its Carbon skin
- Complete a weapon’s second Mastery Challenge to unlock its Gold skin
- Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins
- Even more Mastery Challenges and exclusive skins are in the works for future seasons
New Battle Pass: Season 1 Chapter 2
- Unlock new rewards in the second Season 1 mini Battle Pass, including: -- 3 exclusive character skins -- 11 exclusive weapon skins -- An exclusive portal skin -- Multiple emotes, sprays, charms, player card banners, and player card titles -- 500 Splitcoin + 60 Proelium
- The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).
- As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.
- Read more about our Battle Pass system here.
New Takedown Map: Simulation Anomaly
Battle Royale
- Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team
- Added a new Point of Interest to Glacier
- Added invisible walls around the outer bounds of each biome to prevent flying out of bounds
Arena
- Added the ability to rejoin a match in progress after leaving or being disconnected
- Reduced the number of rounds in Arena Quickplay matches from 5 to 3
- Ranked Arena will remain 5 rounds with Sudden Death
- Added and adjusted a number of portal walls on Bypass
Balance Changes
- (Aeros) Rush Ability -- Now also grants immunity from debuffs, such as stuns or slows, while the ability is active
- (Meridian) Phasma SMG -- Reduced the speed at which shots grow by 50% -- Reduced the maximum size of shots by 20% -- Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage
The Lab
- Added Mirroring options in the Context Menu
- Added new Sandbox building set to the Catalog
- Added new Glacier biome set to the Catalog
- Added Circular Portal Walls to the Catalog
- Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000
- Added preview popup windows for Prefabs
- Adjusted all Lightshaft type content cost to 10 budget
- Updated some icons used for the Gameplay Volumes
- Improved Portal Wall Validation to prevent more false positives
- Fixed missing collision on Simulation Portal Cube 8x8
- Added King of the Hill zones to all base canvases
- Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground
- Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water
- Added simple underwater post processing and audio effect
- Fixed grouped/prefabbed objects from breaking when transforming
- Fixed search functionality in the Prefabs tab
- Improved controller navigation in several areas of the UI
- Fixed various bugs with the UI, thumbnails, and displayed text
Bug Fixes & Improvements
- Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won
- Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates
- Improved performance and reduced reduced hitching in Battle Royale
- Improved the quality of Global Illumination in Battle Royale
- Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught
- Fixed an issue where graphical artifacts could appear when swapping weapons
- Improved the visual quality and rendering performance of items in the Store
- Ice on Custom Maps is now slippery
- Fixed a variety of graphics crashes