Splitgate 6.2.0 Patch Notes


A new update is live on consoles and PC and brings some optimizations and a few surprises.

Hey Splitgang, it’s your new pal, N00b here. I’m 1047’s new Engagement Director, running all things social and community with Akuvo, Endo, and ImTrachy. Before we dive into Splitgate patch notes for our new release, let’s have a little fireside chat.

Nice and toasty? Here’s the deal. When Splitgate launched on PC way way way way way back in 2019, the team was incredibly small. They didn’t know if they’d have success or how big the game would get. They just had an idea that seemed fun and were curious if others would like it. Fast forward to last summer and Splitgate’s beta went live on PlayStation and Xbox. The team was not ready for the massive success that followed. We’re getting ready.

Over the past few months, 1047 has been growing like a Kaiju ready to go full rampage. We’ve hired a ton of incredible senior talent who have worked at Riot, Epic, EA, Activision, and many more notable spots. What’s all that mean for you? It means that over the coming Beta Seasons, you’ll start to see some incredible improvements to Splitgate. We’re still in beta because we have not yet realized our vision for the launch version of Splitgate. We have a lot of work ahead of us.

But we aren’t about to forget who got us here. You. Yeah, even you in the back with the hair. The community has been key to Splitgate’s rise and we want to make sure you come along for the ride. What’s that really mean? By Beta Season 2’s launch in [redacted], we’ll be providing more inside looks and more news that goes first to people in our community channels (Discord | Reddit | Twitter | Insta for starters). As has always been our promise, the changes we make start with your voices. 

Keep speaking out, reaching out, and giving your feedback. I promise, we hear it all and a lot of it are things we are working on. Here’s a cryptic preview of things we’re working on:

We’ll talk more about our plans soonish, but let’s focus on the now, at least for today.

Splitgate 6.2.0 Patch Notes


It’s time to reveal the reward for completing all Season 1 Challenges. There are four stages in total, with the final stage releasing on March 31. Complete every challenge and you get this incredible Shogun skin.

Shogun Challenge


Ever tossed an EMP ‘nade at an enemy portal and thought, “I sure wish this effect was turned to 11?” Us, too! Well, our VFX artist Pavel Mazanik went into the lab and cranked this sucker right to 12. Now your portal poppin’ grenades will have a little extra pizzazz. Check it with your eyeballs.


We’ve added a new nametag for the three winners of the #Splitgatetrickshot Challenge. Congrats to dr_died, babydemmaw, and loregzl for these epic winning trickshots. This trio of players are the only ones with this special tag in their banner in game. Look for them (and beware!).

Check the winning trickshots in this video right here:


  • Karman Station added back into regular playlist rotation after many months away 🥂
  • Karman Station performance and lighting optimizations on console


  • Removed exploit of "portal ripping"
  • Server & network optimizations
  • CPU optimizations
  • Optimized weapon pickup zone distance
  • Removed jetpack animations for far away players to improve overall performance
  • Additional improvements that are super technical but help performance


  • Fixed hitching when viewing shaders for the first time on PC


  • Improved issue where there were frame drops when GPU bottlenecked
  • Capped FPS properly for smoother performance
  • Fixed low latency frame syncing
  • Decreased client net send move rate
  • Now updating world scoreboards less frequently
  • Decreased replay recording rate
  • Improved character and pickup zone optimizations


  • Fixed pillars and flags (different sizes with different colors)
  • Instant kill volume
  • Blocking volume
  • Added ability to Save Map As while inside of a game
  • Now showing object counts - global and individual - users total budget and current number used
  • Added ability to delete while in build menu
  • Added local thumbnails for created maps
  • Shortened time required to delete an object
  • Added option to disable auto save
  • Added display coordinates of object user interacts with
  • Portals now cast shadows when users have Shadow setting on High or Ultra


  • Added wind effect to show when you are moving at lethal speed (AKA one-hit melee kill)
  • Changed EMP explosion effect and added an animation to portal walls when hit
  • Improved enemy character meshes to improve performance
  • Fixed issue where enemy characters were animating through walls even though they couldn’t be seen
  • Ally characters no longer animating while outside of camera view
  • Projectiles now get destroyed properly in killcam post-scrub
  • Network optimized sprays
  • No longer rendering portal launchers through walls
  • Jetpack flame meshes optimized
  • Characters no longer animating outside of spectators camera view
  • Ragdolls stop being ragdolls after death
  • Other ragdoll optimizations, because, like they’re dead so we don’t care about them as much as the ones still shooting at you
  • Fixed animation issue with Maximus Jetpack
  • Additional optimizations that are super technical but = improved performance

SPS Finals were Lit

I’m too old to know what “lit” means, but I heard it on a Twitch stream a kid next to me on my flight was watching. If you haven’t been following the Splitgate Pro Series, you missed out on a pretty epic final weekend of matches. Buckle up for eight hours of fun right 👇

Congrats to Portal Demons who closed out the victory with a nail-biting 3-2 win over No Sleep. Seriously, I got no sleep watching the runner-up come back from 2-0 to almost turn the tide. 

If you're digging SPS or you want to dig it for the first time, a new season is coming. More details on that soon.

Drop It Like It’s Prime

Are you or the person you wish you were a member of Amazon Prime? If so, you should know that we have partnered with Prime Gaming to deliver exclusive Splitgate content every month. The third drop is live now.

How do you get it? Pretty simple:

  1. Go to the Splitgate Prime Gaming Page
  2. Log into your Amazon Prime account
  3. Claim the latest drop and copy the code
  4. Launch Splitgate on PC, Xbox, or PlayStation
  5. In the Main Menu go to “Redeem DLC code”
  6. Enter code
  7. Find your new loot in your Locker
  8. Equip and look extra stylish

Weekend Playlist

Did you know that every weekend there is a custom playlist that runs Friday-Sunday? During the week, you might notice this big dumb “?” in the menu. What goes there? The weekend playlist, of course. Sometimes this playlist can even include XP boosts.

So why do we have these special playlists?

  1. For fun!
  2. Sometimes we use it to test out combinations of game modes, modifiers, and maps to see if they work well and should be considered part of the normal rotation
  3. Couldn’t we all use something to look forward to each weekend?

Play of the Week

Let’s close it out with a bang. Check out this play from Motion Gaming (@mo_tiongaming)

Want to be considered for the Play of the Week? Share your great moment on any social platform, tag @splitgate and #SGplayoftheweek 

Alright, those are all the words I can type this week. You can find me on Splitgate every day, usually in the mornings (Pacific Time Zone). Just look for N00bintheTube (and eyeball that “Developer” banner to verify). Come shoot me in the face. That’s what everyone does.

Now, charge up your portal gun and get hunting!