To our Splitgate fans,
We could not be here without your support. We pride ourselves on trying to be as community focused as possible. We strive to improve our game and build a better future for Splitgate because of the enthusiasm of our fans. Thank you.
Splitgate achieved a level of success that we could not have anticipated and that few indie games are fortunate to reach. That initial success brought an opportunity to turn what started as a college dorm dream project into a AAA game that could stand toe-to-toe with shooters from the biggest publishers in the industry. But this also meant that as we’ve brought on top-tier talent from across the industry, we’ve spent a lot of our time trying to rework old content and systems that were originally built by a handful of people.
We are, in a way, bailing water while also trying to keep everyone who bought a ticket to board our ship happy, while also trying to turn our boat into a rocket ship.
After careful consideration and much deliberation the 1047 Games team has determined that in order to build the game fans deserve – and to build it in a way that isn’t trying to retrofit and live operate an existing product – we are ending feature development of Splitgate.
We’re turning our attention away from iterative, smaller updates and going all-in to focus on a new game in the Splitgate universe which will present revolutionary, not evolutionary, changes to our game. It will be a shooter, it will have portals, and it will be built in Unreal Engine 5. Oh, and it will be free.
We understand many of you will be disappointed and have a lot of questions. We want to be clear that Splitgate will remain online as will your items and progression. In fact, we will roll out a new Battle Pass on September 15 – and it will be free to everyone as a thank you for playing Splitgate.
Game support will continue and there will be smaller updates and fixes to Splitgate, but the bulk of our focus will be on an entirely new shooter that we can’t wait to share with you.
This is a “see you soon” and not a “farewell”.
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