Hi Splitfam! Even though this is the final major update to Splitgate, we still have a bunch of patch notes to share. If this is the first time you’ve heard about a final update, check out our recent letter and FAQ. Those two sources will tell you why Splitgate development is ending, why 1047 Games is focused on the next game, and some other questions you might have. If you’re already informed, let’s talk about what’s new!
Like our previous seasonal updates, there’s a new Battle Pass, some gameplay tweaks, and a ton of bug fixes. The main difference with this update is our focus on making Splitgate last for the long-term without new features. Earlier this week we revealed the free Infinite Battle Pass and the new duplicate item drops system. Read all about it in our previous blog or keep reading about it in the patch notes below.
Don’t go anywhere, after the notes I’m revealing what’s next for Splitgate!
You're not going to want to miss this.
Infinite Battle Pass and season
New, free 100 level Battle Pass complete with three new characters, weapon skins, Splitcoin, and more
After completing 100 levels, the Battle Pass will reward players with a free drop every 5 levels after that, infinitely
Premium Season challenges are now free - this means all parts of the Battle Pass are free for everyone
High-quality brand new character season reward for completing all “Free” tier challenge stages
Added Beta Season 2 Ranked Reward gun skins, will distribute sometime after the Sept. 15 update
Gameplay
Bullet size no longer increases when being shot through a portal
Improved melee damage connections around portals
UI
Removed “Beta” label from the Splitgate name
Maps
New Simulation Map “India”
Custom Games
Added “Download Map” button to custom lobbies for the host
Added “Promote to Host” button for custom/forge lobbies
Map Creator
Map sharing codes are now 9 digits long rather than 16 (Old 16 digit codes still work)
Improved pathfinding for bots on custom maps
Fixed issue that prevented bots from moving at the start of a game on some custom maps
Quick Play
Added a No Portals playlist to Quick Play, which includes
Retro Domination
Retro Team Deathmatch
Retro King of the Hill
Retro Capture the Flag
Removed the Fiesta playlist
Renamed “Sniper Frenzy” to “Firing Frenzy”
Added Fiesta Team Deathmatch to Firing Frenzy
Progression
Added Pro Tiers 16-25 and respective badges
Drops
Added many more items to the item drop pool
New duplicate item system introduced to drops:
If a drop would give the player a duplicate item, instead, it’ll give XP with a chance of Splitcoin depending on the rarity
Common: 1000 XP
Rare: 2000 XP
Epic: 5000 XP + 50 Splitcoin
Legendary: 10000 XP + 100 Splitcoin
Depending on how many items have already been unlocked in the item drop pool, the chance of finding a duplicate item will change
100% locked item drop pool = 100% chance to get a new item
90% locked = 90% new item chance
80% locked = 80% new item chance
70% locked = 70% new item chance
60% locked = 60% new item chance
50% locked = 50% new item chance
40% locked = 50% new item chance
30% locked = 50% new item chance
20% locked = 50% new item chance
10% locked = 50% new item chance
5% locked = 50% new item chance
4% locked = 40% new item chance
3% locked = 30% new item chance
2% locked = 20% new item chance
1% locked = 10% new item chance
Cosmetics
Added several sprays from the Splitgate MVPs
Added new nametags
Added moderator skins for the Splitgate moderator team
Game modes
Added the following game modes to the game for future featured playlists:
Bounty (Neutral CTF Variant)
Paintball Neutral CTF
Laser Flag
Laser Ball
Grif Flag
FFA Snipers
FFA Shotty Snipers
Fiesta One Flag CTF
Fiesta VIP
Fiesta Team Splitball
Survival Brawl
Retro Contamination (Retro = No portals)
Retro Team Snipers
Retro Team Shotty Snipers
Retro Big Head Snipers
Retro Team SWAT
Retro Gun Game
Retro FFA
Retro FFA Fiesta
Retro King of the Hill
Retro One Flag CTF
Contamination:
Changed Contamination to allow all players to portal, rather than only Zombies
“Contamination Classic” mirrors how Contamination used to work before
“Retro Contamination” where no one can portal
Added additional custom settings to the contamination game mode in custom games
Bug Fixes, miscellaneous
Fixed bug preventing the HUD from toggling in replays
Fixed exploit with NVIDIA Photo Mode being used in-game
Fixed bug that made players continue to run straight in Final Killcam
Fixed bug that made players stop moving in Final Killcam
Fixed bug in Spectator mode that didn’t show all players at the start of a match
Fixed bug in Spectator mode that didn’t show spawn timers or player stats
Fixed bug that showed a 1-frame flicker at death
Fixed bug with the Plasma Rifle that made cooldown fail
Fixed visual bug with the Shotgun and Rocket Launcher’s reload flicker
Fixed several issues affecting the post game screens after a match
Fixed issue that would send a player through another player’s portal as it is made
Fixed bug that caused square-shaped hills to have circle hill particle effects
Fixed several issues with the UI, flags, and flag stands on One Flag CTF
Fixed bug that made players spawn with 1 or 0 weapons on Showdown
Fixed several localization errors, especially German localizations
Fixed several VFX bugs with various weapon and character skins
Fixed challenges that were broken
Fixed bug in King of the Hill where overtime doesn’t trigger properly if the losing team contests or controls a hill in the final second
Various optimizations, including improvements to Abyss
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Still with me? Great! More important stuff below.
That’s all for this update, so what’s next for Splitgate? First, expect a post-update hotfix to resolve unexpected issues that may come from today’s release. That will come in the following weeks. After that, Splitgate won’t be receiving any more updates unless a widespread, game-breaking bug needs fixing. A game-breaking bug is any issue that prevents a large number of players from playing the game. Other than that, our engineers and artists are completely focused on the next game.
But that’s not the end of Splitgate’s story! Servers are staying up indefinitely, and the community team and I will continue to cycle featured playlists, update the item shop, put community made maps on rotation, and host community events! We’ll continue to pay close attention to any feedback you have about featured playlists and events by giving the community surveys and polls on Twitter and Discord. Definitely follow us there to stay up to date!
This was a bittersweet patch notes blog to write, but remember this is simply the end of one era and the start of another. As always, I’ll see you in the Arena!